As a mobile app developer or designer, it is likely that apart from customer projects you are working on, you have millions of ideas for personal projects. , These are usually projects you have to deal with in your spare time, and for this reason, the development takes much more time than a customer project.
Going From Ideas To Sketching Your Mobile App |
To keep track of all the project ideas you have, you probably have a blog or a laptop computer that you take with you everywhere. Or maybe you prefer to use an application by application development companies on your tablet. No matter what your preferred medium is, you know you can not go to the general idea of the final design, it is necessary to make sketches. Several intermediate steps must be taken to ensure the success of your project. In this article, we tell you what these steps are, and give you guidelines to give this visual aspect to your ideas.
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Start with the general characteristics
When describing your initial idea of the words, you usually do not give details about it. After all, you also have a general concept, and you have not yet thought about the specifics of your application. Usually, you describe the main use of this application and its basic options and most important.
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The visual process to put your ideas on paper and grow to be treated in the same way, starting with the general and the specific treatment. In the case of an application, you can draw thumbnails of the interface. They need not be detailed drawings; they might just be easier to recognize numbers.
You can sketch view, every drawing that you used to view the features of the application. In this case, it would be a characteristic of sketches. You do not need to do ten different views; it is sufficient that you take into account the main features of the application.
After the sketches, it is important to describe each picture or assign a descriptive name and add purpose and how it works in your notes.
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Check your sketches and enhance
You probably can not develop an idea in one night. Much depends on your working style. Some ideas take longer to develop than others, and in many cases, the idea will be for days or weeks in your head, so put some time in which you come back to see your sketches. Some of them are likely to change completely, while others slightly. Repeat this process until it seems enough. A pretty clear indicator that the time has come to move to the next phase is when you look at your sketches, and it seems that nothing needs to be changed. Only then you can move to the next phase and focus on details.
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If you use a blog to make sketches of applications, be sure to use sticky separators to easily find pages that contain ideas of visual applications. If you use a digital medium, be sure to use descriptive names for your files and place them in an organized manner in a folder.
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Make details
Once you have a clearer idea of the appearance of the interface as you can move to draw on a large scale. In this phase, you can add as much detail as you like, but you must not be very accurate with the illustrations. Remember that they are still a sketch, and you use it as an indicator for when they go digital. Instead of paying attention to the details of the GUI, focus on the characteristics of the interaction. The fact that these details clearly defined allows taking into account the user experience from the start, not to mention you can make improvements on the fly, while still a sketch.
You can start by taking detailed views of the general characteristics of the interface that you already defined in the previous phases. As in previous steps, use simple drawings and annotations that briefly explain your sketches.
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Using the approach of the group
This approach of visual representation is also optimal for work teams. All they need is to have the same model or work with the same program. They can use print templates from a cell phone to start drawing with a pencil and paper. In this way, each member has the same spaces for drawing and uses the same format.
It is necessary that before starting the work process is explained in detail, and doubts are answered if necessary. Similarly, they have set timetables for starting and final group activities. In principle, make a sketch does not take more than 5 or 15 minutes if everyone has a clear idea of the purpose of the request.
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Once the time is up a sketch, you can stick it on a blackboard or wall. You must indicate the best features that have been designed for the application and a list of the best ideas that have emerged in this process.
It can be a little complex to carry out this process with groups, but finally, it is quite rewarding because you can see the different ideas of each team member. Sometimes the combination of two ideas of different people creates a much better idea, which is the goal of this exercise.
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